Battlefield Bad Company 2 – Single Player Impressions

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Created On: March 4, 2010

Today Battlefield Bad Company 2 was released in the EU, and I got it. I played the beta for some time, but this was the first time I got my hands on the final game and the single player campaign.

The story is solid, the graphics gorgeous, destructible environments fun as hell (make your way through a city by blowing holes in walls), and the vehicle combat is still the best there is. What is not so fun is the save-system, which rely entirely on checkpoints. The problem is that it’s just too few checkpoints, so you have to redo areas that can take 5-10 minutes. At one point I had to redo such an area 6 times, and it’s a bit frustrating.

The enemy AI feels really good, with them hiding behind walls, throwing grenades, and generally try to blow up everything you try to hide behind. Your own team-mates (“Bad Company”) is less impressive. Sometimes they act like the “professional” soldiers they are supposed to be, but sometimes they will just blindly follow you around and let you run first into ambush after ambush.

The game let you drive a tank, man a mini-gun on a helicopter, man the gun on a Humvee, drive boats, call in air strikes, and pretty much let you destroy everything you can see. The single player is not too long–it took me about 6 hours or so to play through it all on normal–and it was  really good. It’s a nice mix of action, storytelling, and humour.

And that’s not even half of the game. The real game is the multiplayer, and it is even better.

(And for those wondering, yes, I have played Modern Warfare 2, and BFBC2 beats it by a mile.)